- Worked closely with the leads and vis dev team to design and illustrate backgrounds and environments for a 2 minute short
- Worked closely with the directors to design and illustrate backgrounds and props in ToonBoom Harmony, along with formatted objects to be reused between scenes
- Worked closely with the directors to paint backgrounds
- Created tileable buildings and reusable assets for populating backgrounds
- Worked closely with directors to design and paint backgrounds, BG close-ups, and BG cut-ins from BG keys
- Provided development for the background look and paint style for the film
- Created painting and texture tutorials for the design and paint team
- Designed texture and brush packs for the art team to use as photobash textures
- Designed logos and props to enhance worldbuilding
- Painted lighting keys for compositing to reference
- Provided constructive feedback to fellow background painters
- Upscaled original backgrounds and designed new sets and props
- Created backgrounds for a series of animated shorts
- Created props and movable background objects to assist animation
- Designed new props and designs within the game’s existing style
- Formatted backgrounds and props for ToonBoom Harmony
- Provided Visual Development for Hex Limit, including buildings and background signs/props
- Provided Art Direction and design for Bearly, including characters, props, matte backgrounds, 3D model paintovers, and keyframe illustrations for the film
- Designed 2D trees and BG props for set dressing in a 2D sequence
- Created end credits cards